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by Dark
Tue Jun 04, 2019 2:38 pm
Forum: Incoming changes
Topic: Balance changes in update 0.83
Replies: 6
Views: 167

Re: Balance changes in update 0.83

I don't feel like Smartgun is as terrible as you guys say. Other machine guns are more popular and general purpose but I think Smartgun does it's work for escorting. The main issue I had with it while playing it myself was long reload which required me to rely on my teammate too much to feel like I'...
by Dark
Sun Jun 02, 2019 6:02 pm
Forum: Feedback
Topic: Planned update
Replies: 2
Views: 106

Re: Planned update

I understand how you feel but this is troublesome for me due to a few reasons: ⋅ Players love nerfs and hate buffs... No wait. It's the way around. I always mix that up... Announcing planned nerfs will discourage players and kill their enthusiasm when waiting for an update. ⋅ Aft...
by Dark
Sun Jun 02, 2019 5:33 pm
Forum: Incoming changes
Topic: Balance changes in update 0.83
Replies: 6
Views: 167

Balance changes in update 0.83

Here's a list of changes that I am planning for new update. Feel free to drop your feedback. Considered: ⋅  Slightly increased Smartgun range: 6 -> 7 Reduced Smartgun reload time: 4s -> 3s Increased Smartgun accuracy: 95% -> 100% Smartgun seems to be considered weak compared to it's altern...
by Dark
Fri May 31, 2019 11:57 am
Forum: Suggestions
Topic: Beginner boost
Replies: 17
Views: 461

Re: Beginner boost

I don't think it's that good to force mode while making lobby. It happens very often that you're hosting lobby planning to play Pro or Beginner (if not enough veterans) but then number and type of players who join completely changes situation - intended Pro turns into Beginner or vice-verse. I think...
by Dark
Thu May 23, 2019 12:59 pm
Forum: Scout
Topic: Is inefficient repair necessary at this point?
Replies: 6
Views: 213

Re: Is inefficient repair necessary at this point?

I'd love to address this problem somehow. Scout with normal repair used to be OP. Mostly by babysitting Containment Field but also in repairing all other facilities due to his mobility. He practicly became the "real engineer". I don't like the idea of forcing Scout into picking Toolkit and...
by Dark
Thu May 23, 2019 12:43 pm
Forum: Suggestions
Topic: Beginner boost
Replies: 17
Views: 461

Re: Beginner boost

"You don't know better about more rare enemies, archievements, skins, pets, nest evolutions or special endings. So how can you know better?" It's all in the map info screenshots. It's also mentioned in beginner welcoming screen at start of the game. Hm. I guess it could also be added at th...
by Dark
Tue May 21, 2019 11:23 am
Forum: Suggestions
Topic: Beginner boost
Replies: 17
Views: 461

Re: Beginner boost

"Why would you return to a game that you barely understood but won anyway?" Because it looked kinda cool. And supposedly there's more to it at higher difficulty levels. Why would you return to a game that you barely understood, died after 5 minutes, got revived after 2 minutes of waiting, ...
by Dark
Tue May 21, 2019 10:48 am
Forum: Feedback
Topic: Chat rework
Replies: 14
Views: 489

Re: Chat rework

I don't think solo players would be bothered much by another team talking nearby. Especially, considering how situational that is. If anything, I'd rather be concerned about two teams sticking nearby, e.g. Medic and Demo teams, although with chat balloons it would be rather easy to keep track of dis...
by Dark
Sun May 19, 2019 12:36 am
Forum: Feedback
Topic: Chat rework
Replies: 14
Views: 489

Re: Chat rework

Balloon duration depends on length of message. It's 3 seconds at least. Actually, screen clutter is the one worry I have regarding those balloons. I guess that won't be confirmed until we test it in a match though. Why would you preffer the current system? In what situation would current system be b...
by Dark
Sun May 19, 2019 12:30 am
Forum: Suggestions
Topic: Flame Turret
Replies: 11
Views: 434

Re: Flame Turret

I see. That has to be improved. I'll look into it.
FT is not supposed to be this dangerous in that situation.

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