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Pandorium Survivor - Search

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by StelarSiX
Sat Apr 17, 2021 12:29 am
Forum: Bug reports
Topic: Survivors barely noticing Agent
Replies: 1
Views: 2722

Survivors barely noticing Agent

When a survivor awakens from the hibernation room it's almost impossible to get him to gear up when you're playing agent.

I'm pretty sure it can also happen a bit when playing any class with light armor, sometimes you really need to run around them/push them so they eventually notice you.
by StelarSiX
Mon Mar 29, 2021 9:34 pm
Forum: Bug reports
Topic: Can't revive Heavy with android skin v1.106
Replies: 1
Views: 5097

Can't revive Heavy with android skin v1.106

When you die as heavy with android skin you have no corpse and can't be revived.
by StelarSiX
Mon Mar 29, 2021 12:23 am
Forum: Bug reports
Topic: Visual bug after 1.106
Replies: 0
Views: 885

Visual bug after 1.106

I have all settings on low.
by StelarSiX
Sat Mar 27, 2021 2:01 pm
Forum: Suggestions
Topic: Better Battery placements for engineer
Replies: 4
Views: 4369

Re: Better Battery placements for engineer

Also regarding batteries and turrets defense : I think what could be improved is that everything is pre-defined at t=0 and can not be changed. If you take let's say 100 supplies and 1 minutes, your reactor setup is done for good. You can achieve that 2 minutes after game start. Wait one hour, there ...
by StelarSiX
Sat Mar 27, 2021 1:08 pm
Forum: Suggestions
Topic: Better Battery placements for engineer
Replies: 4
Views: 4369

Re: Better Battery placements for engineer

It used to be fun to just toss an enforced turret in an akward corner or on top of scout's way to help him out a bit. I mean it's a bit the "It ain't much but it's honest work" turret. I don't see how it would be a problem to let players build these anywhere.
by StelarSiX
Sat Mar 27, 2021 12:51 pm
Forum: Suggestions
Topic: Better Battery placements for engineer
Replies: 4
Views: 4369

Re: Better Battery placements for engineer

What about having the enforced turret not requiring an external power source? It is all slow and bulky, it kinda looks like a power saving mode turret. The battery wouldn't need to be too big and could be embedded. Actually might even do that do the basic turret? Only the other 4 types of upgraded t...
by StelarSiX
Mon Jan 22, 2018 6:06 pm
Forum: Tutorials and help
Topic: [Gunner] Tutorial - Ammunition Mods
Replies: 6
Views: 9568

Re: [Gunner] Tutorial - Ammunition Mods

I'm mostly referring to what the game says. If you look at Deceiver's icon (in alien form) it says "vulnerable to AP".
Yet, as you guys say this is not true.
Idk if it's a bug or something Dark forgot to do, but for now the hint is irrelevant.
by StelarSiX
Wed Jan 10, 2018 8:12 pm
Forum: Agent
Topic: Problems of agent class in current state of game
Replies: 21
Views: 22439

Re: Problems of agent class in current state of game

Well this is my mistake then, I thought Communication Relay could reveal to everyone the user's position.
Or perhaps this has been removed when communicator got reworked, I don't know.
Not a very smart choice then.
by StelarSiX
Tue Jan 09, 2018 3:09 pm
Forum: Agent
Topic: Problems of agent class in current state of game
Replies: 21
Views: 22439

Re: Problems of agent class in current state of game

What I had in mind is: - reduce enemy detection range, - make Distraction turn enemies for a short moment even after they already saw Agent, - make supplies detection global. What do you think of these? I think that should be enough to make Distraction more useful and life-saving. If decreasing ene...
by StelarSiX
Sat Jan 06, 2018 3:27 pm
Forum: Fixed bugs
Topic: one of the bug of Reanimater
Replies: 3
Views: 2793

Re: one of the bug of Reanimater

Also Dark, it seems Reanimators can quite easily kill the Shuttle, because invaders don't have anything to counter them. It is the second time now that the Shuttle is destroyed before we even kill the guards next to it. When Reanimators have reach the shuttle and they constantly revive they can kill...

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