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The right way to play as Scout - Pandorium Survivor

The right way to play as Scout

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Dark
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The right way to play as Scout

Post#1 » Sun Aug 09, 2015 6:03 pm


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Dulak
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Re: The right way to play as Scout

Post#2 » Sun Aug 30, 2015 2:49 am

Greanade launcher is really making the scout a very reliable nest killer. I'd love it if classes were a bit more restricted on weapon and equipment choices since it makes Demolition rather useless if the players manage the minimum of pinging nest locations. I like it that people like Engineer have explosives but I don't see why a scout should have a greanade launcher on his backpack.
I've read that you get some kind of penalty if you use a weapon like a heavy greanade launcher on a small guy like the scout but I don't really notice it. If it is only active when you actually equip it I'd recommend making the pentalty permanent, like % movement speed reduction or something like that.
I understand that this would probably piss a lot of people off since it's nice and easy but I hardly see anybody chosing demolition and that's a shame.

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Re: The right way to play as Scout

Post#3 » Sun Aug 30, 2015 10:23 am

Dulak

There is a Movement Penalty >_>.And its permament too...
I agree that the Penalty should be larger though.People can barely notice it.
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Fortissimo
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Re: The right way to play as Scout

Post#4 » Sun Aug 30, 2015 3:10 pm

Your movement speed is determined by a base value, which is tied to whatever armor you chose, that is then decreased according to the mobility on your weapons. Since Scout always picks light armor and some lighter weapon to go along with the grenade launcher, you're still quite mobile. It could be as heavy as the Gatling Gun and the Scout still wouldn't get slowed down much because of the aforementioned factors in addition to the cliff-jumping mechanic.

Scout has always been a strong class because of how mobile it is, and the only way to change that is to rework the movement system or simply remove all of its heavier equipment options so it can't abuse them.

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