Small but important change ideas

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IgRA
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Re: Small but important change ideas

Post#11 » Sat Sep 23, 2017 10:03 am

Rename Steam Pipes to Gas Pipes, what burn enemies with flame flow when exploded.

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IgRA
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Re: Small but important change ideas

Post#12 » Sat Sep 23, 2017 10:05 am

Make Titan vulnerable to attacks from back, and reduce it's attack range, to improve cooperation element when fighting against.

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IgRA
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Re: Small but important change ideas

Post#13 » Sun Oct 08, 2017 9:27 pm

Here's some suggestions to improve utility of hacking device.
Silent doors
We know, main doors make sound that catches nearby enemies' attention to it. Im suggesting to make doors, opened from distance with hacker make no sound.
Alarm
Structures what can be hacked, they make nearby zombies, reapers and hunters to gather near it. Enemies will be distracted only if there's no player in their sights.
Security module
Module, built in wall. When hacked, moves player's camera into next room, gives vision from security camera and allows to hack objects there.
Last edited by IgRA on Mon Oct 09, 2017 8:40 pm, edited 1 time in total.

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IgRA
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Re: Small but important change ideas

Post#14 » Mon Oct 09, 2017 8:39 pm

Add a turret in hibernation cell room, so we could repair it early and prevent destruction of cells, what is almost unavoidable right now.

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IgRA
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Re: Small but important change ideas

Post#15 » Sun Jan 14, 2018 6:36 pm

Suggesting to change ability "Salvage" to antipode of "Repair", which allows to get supply periodically by using it at certain objects. You can stop process of salvaging at any moment like it goes with repairing, health of those objects can't be damaged from other sources nor restored.

Change also would add debris of ships to the pool. Full salvage gives around 60 supply, takes 30 seconds.

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IgRA
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Re: Small but important change ideas

Post#16 » Sat Jun 23, 2018 9:16 am

Booty traps

Make it show how many explosions are left when planted. Make it stack. So each time you add 100 activations for example, and you can focus on main objectives this way, without need to come back soon.

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IgRA
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Re: Small but important change ideas

Post#17 » Sat Feb 09, 2019 6:28 pm

Give Recon Drone radius what can be seen on minimap like from sensor tower, it would show the maximum distance of remote control.
Also, make the drone automatically bound to key 2 (or some other key).

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IgRA
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Re: Small but important change ideas

Post#18 » Sat Feb 23, 2019 3:09 pm

The idea is about sandbags. They are a pain in the ass if placed incorrectly, because weapons don't damage them, worst of all things if you heavy get stuck because of this. I'm still not sure which ones never damage them and which do. Some explosives damage them and some (claymore) don't. So, the idea is very simple - give sandbags ability what any player standing next to it can use, which allows to destroy the sandbag in 1 second. Heavy gets 0.5 of sandbag stacks from this.

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Re: Small but important change ideas

Post#19 » Sat Feb 23, 2019 7:15 pm

You can damage sandbags (and barricades) by standing far away enough, otherwise you will just deal no damage. All explosives deal damage towards them except claymore, as they ignore sandbags. Don't know if you can hurt yourself with claymores.
I remember back in 2015 when the Agent was op... Rest in supplies, my friend.

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IgRA
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Re: Small but important change ideas

Post#20 » Wed Mar 06, 2019 3:15 pm

Allow heavies to place shredder on engi's barricades. Reason: barricades are a better version of sandbags all around except this single thing. Due to cade limits, heavy can often lose the chance to place shredder for endgame siege if engi built the defence already, and even when he doesn't, he can hurt engi's placement after.

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