Beta-tests which I organised recently for "Candy Kills" mode were extremely helpful. After working on it for a little longer, I believe it is finally ready to be released.
"Candy Kills" is a PvP mode where players need to use Proton Guns and collect candies from enemies.
When a player has collected enough candies, he/she has to bring them over to a big cauldron filled with candy soup.
Whenever a player dies, he/she will drop a considerable portion of carried candies. This means that no victory is sure until the very end.
I did my best to balance this mode to be fun and more-or-less balanced but if you consider a weapon, class or strategy to be overpowered, please let me know.
Besides the new seasonal mode, this update contains impactful changes to automated turrets.
Automated Defense Machine Gun, Automated Double Machine Gun and Automated Rifle will now only attract attention of their target enemy, as long as they are placed away from vital station facilities.
Automated Defense Machine Gun has also been significantly rebalanced.
Changelog v. 0.80:
- Halloween content enabled.
- "Candy Kills" PvP game mode enabled.
- Rebalanced Automated Defense Machine Gun.
- Automated turrets with Noise Reduction will now attract very little enemy attention when not placed near vital facilities.
- Increased maximum number of Explosives' ability charges to 4.
- Reduced Explosives' recast cooldown.
- Slightly reduced damage dealt to structures by Explosives.
- Security Mech will now take no more than 40 damage per received attack.
- Fixed bug allowing evacuation ships to be controllable by players.
- Fixed broken camera when player respawns after dying in a vehicle.
- Fixed Ammunition Box and Medipack not being placeable at hinernation capsules area.
Changelog v. 0.80.1:
- Halloween is over. : (
- Player equipment selection will now be saved between matches.
- Reduced Medipack deployment cost to 5.
- Increased fire rate of Silencer Pistol to 0.7.
- Removed Flare supplies cost. Increased maximum number of ability charges to 5.
- Increased Flare shared vision range to 7.
- Increased Flare throwing range to 8.
- Fixed Knife always missing when using last ability charge.
- Fixed ability supply costs not being refunded when player is unable to reach target destination.